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- <h3>2023 </h3>
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- <div class="date">
- 2023-01-12
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- <a href="https://blog.garhve.com/post/rust-basic/">rust basic -- types and ownership</a>
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- &emsp;<a href="https://blog.garhve.com/categories/code/">/code</a>
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<h3>2022 </h3>
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- <div class="date_postpage">2023-01-12</div>
- <div class="taxonomies_postpage">
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- <a href="https://blog.garhve.com/categories/code/">/code</a>
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-<p>
- <h2 id="types">Types</h2>
-<blockquote>
-<p>This is a summary of rust basic knowledge I learned from (Rust the Book)[https://doc.rust-lang.org/book/] chapter 1 ~ chapter 13
-I will use C to compare with since I familiar it.</p>
-</blockquote>
-<p>There are a bunch of built-in types we can work with: <em>scalar types</em> and <em>compound types</em>.
-Those scalar types are just alike as C language.</p>
-<table><thead><tr><th>scalar types</th><th>rust</th><th>c</th></tr></thead><tbody>
-<tr><td>integer</td><td>i(u)8/i16/i32(default)/i64</td><td>(unsigned) char/short/int/long</td></tr>
-<tr><td>float</td><td>f32/f64(default)</td><td>float/double</td></tr>
-<tr><td>boolean</td><td>true/false</td><td>True/False (non-zero/zero)</td></tr>
-<tr><td>character</td><td>char</td><td>char</td></tr>
-</tbody></table>
-<p>The compound types are a bit different. rust provides many hands-on types where C type is not the same or needs to define explicitly.</p>
-<table><thead><tr><th>compound type</th><th>rust</th><th>c</th></tr></thead><tbody>
-<tr><td>struct</td><td>same</td><td>same</td></tr>
-<tr><td>enum</td><td>enum element can be seen as key that could take value</td><td>represent numberic value, default starting from 0</td></tr>
-<tr><td>array</td><td>vector</td><td>array</td></tr>
-<tr><td>string</td><td>a wraper of vector</td><td>pointer of char *</td></tr>
-<tr><td>tuple</td><td>exist</td><td>no such type in C</td></tr>
-</tbody></table>
-<p>Variable declaration in rust is kinda tricky.</p>
-<p>A normal declare syntax would be like <code>let unmutable_variable = 3</code>. This will imply that variable is <code>i32</code> type
-since the value we assign to is a integer and the default type for integer on most OS is <code>i32</code>.
-We can explicit type by using type annotation: <code>let unmutable_variable: u8 = 3</code>. This will make variable
-<code>unmutable_variable</code> is <code>u8</code> type and has 3 as its value. We need to assign a value
-to variable if we don't annotate type while declaration, otherwise compiler would prompt error.</p>
-<p>Notice that, declaration as above one won't allow us to change value, if we want to be able to change variable's
-value at runtime, we need to explicit it, for security reason: </p>
-<pre data-lang="rust" style="background-color:#2e3440;color:#d8dee9;" class="language-rust "><code class="language-rust" data-lang="rust"><span style="color:#81a1c1;">let mut</span><span> mutable_variable </span><span style="color:#81a1c1;">= </span><span style="color:#b48ead;">3</span><span style="color:#eceff4;">;
-</span><span>println!(</span><span style="color:#a3be8c;">&quot;first define: </span><span style="color:#ebcb8b;">{mutable_variable}</span><span style="color:#a3be8c;">&quot;</span><span>)</span><span style="color:#eceff4;">;
-</span><span>mutable_variable </span><span style="color:#81a1c1;">= </span><span style="color:#b48ead;">5</span><span style="color:#eceff4;">;
-</span><span>
-</span><span>println!(</span><span style="color:#a3be8c;">&quot;change value to: </span><span style="color:#ebcb8b;">{mutable_variable}</span><span style="color:#a3be8c;">&quot;</span><span>)</span><span style="color:#eceff4;">;
-</span></code></pre>
-<blockquote>
-<p><code>println!()</code> is called macro, which would not cover for now.</p>
-</blockquote>
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