From b5aa889f7fced8ba2cc1698ae9696d7bd0ca8ab5 Mon Sep 17 00:00:00 2001 From: garhve Date: Tue, 20 Dec 2022 11:07:35 +0800 Subject: remove compiled binary --- .../guessing_game/target/doc/rand/fn.random.html | 60 ---------------------- 1 file changed, 60 deletions(-) delete mode 100644 rust/theBook/chapter-2-guessing-game/guessing_game/target/doc/rand/fn.random.html (limited to 'rust/theBook/chapter-2-guessing-game/guessing_game/target/doc/rand/fn.random.html') diff --git a/rust/theBook/chapter-2-guessing-game/guessing_game/target/doc/rand/fn.random.html b/rust/theBook/chapter-2-guessing-game/guessing_game/target/doc/rand/fn.random.html deleted file mode 100644 index 804c25d..0000000 --- a/rust/theBook/chapter-2-guessing-game/guessing_game/target/doc/rand/fn.random.html +++ /dev/null @@ -1,60 +0,0 @@ -random in rand - Rust

Function rand::random

source · []
pub fn random<T>() -> Twhere
    Standard: Distribution<T>,
Expand description

Generates a random value using the thread-local random number generator.

-

This is simply a shortcut for thread_rng().gen(). See thread_rng for -documentation of the entropy source and Standard for documentation of -distributions and type-specific generation.

-

Provided implementations

-

The following types have provided implementations that -generate values with the following ranges and distributions:

-
    -
  • Integers (i32, u32, isize, usize, etc.): Uniformly distributed -over all values of the type.
  • -
  • char: Uniformly distributed over all Unicode scalar values, i.e. all -code points in the range 0...0x10_FFFF, except for the range -0xD800...0xDFFF (the surrogate code points). This includes -unassigned/reserved code points.
  • -
  • bool: Generates false or true, each with probability 0.5.
  • -
  • Floating point types (f32 and f64): Uniformly distributed in the -half-open range [0, 1). See notes below.
  • -
  • Wrapping integers (Wrapping<T>), besides the type identical to their -normal integer variants.
  • -
-

Also supported is the generation of the following -compound types where all component types are supported:

-
    -
  • Tuples (up to 12 elements): each element is generated sequentially.
  • -
  • Arrays (up to 32 elements): each element is generated sequentially; -see also Rng::fill which supports arbitrary array length for integer -types and tends to be faster for u32 and smaller types.
  • -
  • Option<T> first generates a bool, and if true generates and returns -Some(value) where value: T, otherwise returning None.
  • -
-

Examples

-
let x = rand::random::<u8>();
-println!("{}", x);
-
-let y = rand::random::<f64>();
-println!("{}", y);
-
-if rand::random() { // generates a boolean
-    println!("Better lucky than good!");
-}
-

If you’re calling random() in a loop, caching the generator as in the -following example can increase performance.

- -
use rand::Rng;
-
-let mut v = vec![1, 2, 3];
-
-for x in v.iter_mut() {
-    *x = rand::random()
-}
-
-// can be made faster by caching thread_rng
-
-let mut rng = rand::thread_rng();
-
-for x in v.iter_mut() {
-    *x = rng.gen();
-}
-
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